![]() That said, there’s a five-minute timer ticking down as you are in the spaces where you gather materials, and lots of enemies spawn when it hits zero. Enemies can be very spaced out, so they’re not a constant threat when gathering and can easily be avoided since they don’t chase you very far. Firstly, almost everything that contains crafting materials (trees, stones, enemies, etc.) is an HP sponge, so getting materials takes far longer than I care to spend. I had a few major problems with gathering and crafting being the main mechanics. You also need crafting materials to construct buildings so you can craft more items, such as creating a furnace so you can put metal and wood in it to craft iron ingots. Other crafting materials need to be created, such as burning trees with fire bullets to get ash. You use wood to craft basic things like guns and crates. Most objects are destructible, so almost every tree, wall, and piece of broken machinery can be shot and turned into crafting material like wood, stone, and metal. The main gameplay in the Wizard with a Gun demo is gathering materials and crafting. However, a more fitting name would be Wizard with a Passion for Resource Management, because, after nearly three hours of playing, I gathered a lot more wood and iron ingots than I actioned or adventured. With its top three genres on Steam listed as “action, adventure, and action-adventure,” I was ready for a spell slingin’, gun blastin’, yee-hawin’ good time playing Wizard with a Gun from Galvanic Games and Devolver Digital. ![]()
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